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ArcadeForge — systems that play back

Playful toolkits, focused loops, and modular worlds for independent teams and studios.

Ship playful systems — not just levels

A kinetic studio for playful systems: ArcadeForge crafts bold, malleable game experiences and modular worlds. Ship faster with a toolkit that feels alive — from micro-feedback to layered ARCADE HUDs.

NEW Modular runtime, hot-swap loops, low-latency HUD kit.
ArcadeForge launcher preview

Core features

  • Loop editor — rapid proto loops with persistent seeds and snapshots.
  • HUD kit — layered, themable heads-up components with micro haptics.
  • Live swap — hot reload modules without breaking sessions.
Scene editor with nodes

Node-based composer and runtime inspector.

HUD overlay and badges

Layered HUD, reactive badges and feedback loops.

Playtests

Asymmetrical sessions, breakpoints for designers, and telemetry that respects privacy. Iterate on feel, not just code.

What creators say

"ArcadeForge turned our prototype into a living thing. The toolkit let us tune loops at runtime and ship a better first-hour experience." — Mara J., lead designer

Micro-feedback changed how our team communicates design intent. Less docs, more play. We finished two features in a week that used to take a sprint.

— Theo R., indie studio

Ready to prototype your next loop?

Start a focused session with our runtime kit and ship a playable slice faster than traditional cycles.

How it works — quick tour

1 — Seed

Create a microloop seed. It captures state, input maps, and feedback hooks. Seeds can be branched and shared in one click.

2 — Tweak

Adjust parameters with low-latency sliders. Visualize ripple effects on connected systems. Save iterations as named snapshots.

3 — Ship

Hot-swap selected modules into any session, review telemetry locally, and export a compact runtime bundle for distribution.

Contact — send us your brief