A kinetic studio for playful systems: ArcadeForge crafts bold, malleable game experiences and modular worlds. Ship faster with a toolkit that feels alive — from micro-feedback to layered ARCADE HUDs.

Node-based composer and runtime inspector.

Layered HUD, reactive badges and feedback loops.
Asymmetrical sessions, breakpoints for designers, and telemetry that respects privacy. Iterate on feel, not just code.
"ArcadeForge turned our prototype into a living thing. The toolkit let us tune loops at runtime and ship a better first-hour experience." — Mara J., lead designer
Micro-feedback changed how our team communicates design intent. Less docs, more play. We finished two features in a week that used to take a sprint.
— Theo R., indie studioStart a focused session with our runtime kit and ship a playable slice faster than traditional cycles.
Create a microloop seed. It captures state, input maps, and feedback hooks. Seeds can be branched and shared in one click.
Adjust parameters with low-latency sliders. Visualize ripple effects on connected systems. Save iterations as named snapshots.
Hot-swap selected modules into any session, review telemetry locally, and export a compact runtime bundle for distribution.